// 本文件使用工具自动生成，请勿进行手动修改！

using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using LitJson;
using UnityEngine;
using Sirenix.OdinInspector;
using System.Xml.Serialization;
using Pangoo.Common;
using MetaTable;

namespace MetaTable
{
    [Serializable]
    public partial class UnitySceneRow : MetaTableRow,IUnitySceneRow
    {

        [JsonMember("ScenePath")]
        [MetaTableRowColumn("ScenePath","string", "场景路径",1)]
        [LabelText("场景路径")]
        public string ScenePath ;

        string IUnitySceneRow.ScenePath {get => ScenePath; set => ScenePath = value;}

        [JsonMember("SceneType")]
        [MetaTableRowColumn("SceneType","string", "场景类型",2)]
        [LabelText("场景类型")]
        public string SceneType ;

        string IUnitySceneRow.SceneType {get => SceneType; set => SceneType = value;}

    }
}

